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  • PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata.
  • T1-4 Temple of Elemental Evil contains the full version of T1 Village of Hommlet. T1-4 remains one of the most popular modules ever produced, and was printed well into the advent of 2nd Edition AD&D. Interestingly, the cover art to AC5 Player Character Record Sheets was initially considered as the cover for T1-4; it depicts the first encounter.

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The Dungeons & Dragon world has always provided a lot of shake'n'bake potential for creating computer games. All the elements are there for a standard RPG adventure, it just requires the appropriate bindings to take it off the paper and on to the screen. Although Bioware might have taken a box of standard D&D Victoria sponge and somehow managed to turn it into a triple chocolate fudge cake with their hugely successful Baldur's Gate series, not all developers can bake up an RPG as well as these lads can.

Troika Games has had a fare stab at emulating Bioware's winning recipe with The Temple Of Elemental Evil, which uses the new 3.5 edition rule set in a party-based adventure. D&D fans, start getting excited now.

Creepy Crawly

Let's get one thing straight. This isn't an 'epic' role-playing game. In fact it doesn't have many locations, and the ones it does have could have been taken out of an identikit RPG 'village' or 'dungeon'. There are no big surprises here, and much of the game is taken up by a large dungeon crawl through the titular temple itself.

To begin with you're provided with the usual collection of village quests in which you help out a bunch of useless squabbling locals who couldn't fight their way out of a wet paper bag. Much of the early part of the game is spent toing and froing between houses, talking to NPCs and slowly accumulating experience points.

Generally these villages are good for two things - experience points and bolstering your party numbers. You start the game with up to five characters, which you can either create yourself or choose from a respectable pre-prepared pool. Your chosen alignment has a bearing on the characters you have access to, both in the initial party creation screen and later on in the game. The NPCs you encounter in the game are a chatty bunch, right up until they join your party, at which point - save for a few perfunctory comments when entering new levels - they are silent. They also get a bit stroppy when you try to sell their things. Fortunately, this lack of a party atmosphere is eased slightly by a nice-looking isometric engine and a great soundtrack.

Fight For Your Right

Also of note is the excellent combat system (see boxout). Even if you're not used to turnbased combat in an RPG, you'll find that under all the complexity, it works surprisingly well.

However, a great combat system doesn't make a great game and there are plenty of niggles too. Faithful adoption of the D&D rules is fair enough, but you can't help but feel it's too inaccessible for non D&D fans. There's a distinct lack of information about the weapons and spells, and it would definitely have benefited from something akin to the 'Recommended' button in Neverwinter Nights.

Matters aren't helped by the multitude of bugs and annoying issues either, such as monsters spawning in walls and dodgy Al path-finding, which can suddenly leave half your group stranded down a comdor. None of these are hugely detrimental to the gameplay, but they do make it feel rather rough around the edges.

Hardcore D&D fans will get some enjoyment out of TOEE, especially the battles, but lack of information, party interaction and bugs mean that it's a rather unappealing and inaccessible prospect for anyone who doesn't regularly use 12-sided dice.

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No, After You

Wait Your Turn Like A Good Adventurer

Those who grew up on pen and paper role-playing will find the combat system in The Temple Of Elemental Evil reassuringly familiar. However, those whose experience of D&D just extends to the Bioware games may feel a little out of their depth. But it's worth delving into the manual because the combat system is one of the best parts of the game.

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When you enter a battle, your comrades and enemies will form an orderly battle queue in the best - although not very realistic - traditions of turn-based combat. Through your characters' menu system, you can choose your method of attack (which will often depend on the kind of enemy you're fighting). You can also swap their weapon combos.This works extremely well, allowing you to focus on your individual character's attacks, use them as a team and protect your weaker party members all in one fell swoop, which is essential, as the enemy will often try and target your weakest member first. Bastards.